Serious Gaming: GVO
According to the article The State Of Serious Games In Japan by John Andersen,
John Andersen:In your presentation you reported that Koei and Ritsumeikan University are using a MMOG research project – Daikoukai-jidai Online (Uncharted Water Online). What kind of serious game is this?Toru Fujimoto: This will be my dissertation study. One of the professors at Ritsukeiman University is interested in my idea, which asks the question: What kind of effect will be found when we use this game as an educational tool?
This game simulates 15th and 16th century Europe, and the player will be one of the merchants or travelers that explores the European environment. This is a good simulation of the economic aspect, and also the geographic, and cultural aspect. We want to let children play this game and observe what is happening.
Well, I can't deny my general geography knowledge is much better after playing the Uncharted Waters series. However, we haven't see many good gaming-as-an-educational-tool type of games targetted at teens and youths. And I have assumed that most of the Japan players are working adults. So it would be interesting to see whether different age range will enjoy this type of serious game.
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